November 2, 2023 · Patch
November 2, 2023 update
5 new21 changes14 fixes
Workshop
- ChangeEnabled uploading CS2 maps to the workshop
- ChangeCommunity Servers can host workshop maps
- NewAdded paint metalness and roughness by color features to Solid Color, Hydrographic, and Spray-Paint finishes in the Item Editor
- NewAdded option to toggle "Automatic PBR Color Correction" to all sticker types in Item Editor
- ChangeVarious Item Editor help system updates including "mat_fullbright 10" to test PBR
- ChangeVarious updates to workshop tools
Gameplay
- FixFixed a case where user commands would be ignored in poor network conditions
- FixFixed a case where weapons would fire faster than intended
- FixFixed a case where clients would show multiple gunshots for one actual shot
- FixFixed a case where players would fail to keep their weapons between rounds of overtime
- FixFixed some instances of dropped weapons falling out of the gameplay space
- ChangeIn firstperson, dead players will now see their own ragdoll at the server-authoritative lag-compensated position of their demise
- ChangeDecoy grenades interact aesthetically with smoke clouds
- ChangeSmoke grenades now have a minimum fuse duration to prevent smokes from prematurely detonating if stuck in crevices
- ChangePlayers now ignore individual damage events dealing less than one point of damage
- ChangeKnife attacks will now prioritize enemies and will only hit teammates if there are no enemies in range
- ChangeKnife attacks no longer predict damage effects or sounds on the client
- ChangeKnife attack immediately after switching to a knife will always deal full damage amount
- ChangeFor a given map location, eye height is now consistent regardless of how the player arrived
Maps
- ChangeINFERNO
- FixFixed clipping in various areas
- FixFixed various microgaps
- FixFixed disappearing meshes in skybox
- ChangeRemoved birds that got mistaken for grenades
Servers
- NewAdded sv_maxuptimelimit setting to request server shutdown after certain number of uptime hours.
- ChangeSupport -sv_maxuptimelimit command line parameter to randomly select uptime limit per instance within a range, e.g. "-sv_maxuptimelimit 48-72" command line parameter will request game server instance to self-shutdown somewhere between 48 and 72 hours by issuing "sv_shutdown" command on the game server.
- NewAdded game server startup timing log records.
- ChangeGame servers will now print global chat messages when players acknowledge newly acquired items while connected to the game server.
- FixFixed a bug showing 100% packet loss immediately after connection
- FixFixed a bug where scoreboard ping could get stuck at a value lower than the real ping
Misc
- ChangeImproved rendering of stickers
- NewAdded wins and wins-needed to Competitive Play Menu map tiles
- FixFixed various minor HUD bugs
- FixFixed various skins and sticker bugs
- FixFixed various bugs with item inspection UI
- FixFixed a skinning issue with Trapper Aggressor agent's legs
- ChangeImproved performance of player animations on client and server
- ChangeSmoke grenade canister changed to chrome material
- Change"Boost Player Contrast" no longer applies to dead players
- ChangeAdjusted microphone voice threshold value
Valve's official notes. Read the announcement on Steam