Patches

Every CS2 update, change by change: each line says whether it's new, a change or a fix, and which maps, weapons and cases it names.

November 2, 2023 · Patch

November 2, 2023 update

5 new21 changes14 fixes

Workshop

  • ChangeEnabled uploading CS2 maps to the workshop
  • ChangeCommunity Servers can host workshop maps
  • NewAdded paint metalness and roughness by color features to Solid Color, Hydrographic, and Spray-Paint finishes in the Item Editor
  • NewAdded option to toggle "Automatic PBR Color Correction" to all sticker types in Item Editor
  • ChangeVarious Item Editor help system updates including "mat_fullbright 10" to test PBR
  • ChangeVarious updates to workshop tools

Gameplay

  • FixFixed a case where user commands would be ignored in poor network conditions
  • FixFixed a case where weapons would fire faster than intended
  • FixFixed a case where clients would show multiple gunshots for one actual shot
  • FixFixed a case where players would fail to keep their weapons between rounds of overtime
  • FixFixed some instances of dropped weapons falling out of the gameplay space
  • ChangeIn firstperson, dead players will now see their own ragdoll at the server-authoritative lag-compensated position of their demise
  • ChangeDecoy grenades interact aesthetically with smoke clouds
  • ChangeSmoke grenades now have a minimum fuse duration to prevent smokes from prematurely detonating if stuck in crevices
  • ChangePlayers now ignore individual damage events dealing less than one point of damage
  • ChangeKnife attacks will now prioritize enemies and will only hit teammates if there are no enemies in range
  • ChangeKnife attacks no longer predict damage effects or sounds on the client
  • ChangeKnife attack immediately after switching to a knife will always deal full damage amount
  • ChangeFor a given map location, eye height is now consistent regardless of how the player arrived

Maps

  • ChangeINFERNO
  • FixFixed clipping in various areas
  • FixFixed various microgaps
  • FixFixed disappearing meshes in skybox
  • ChangeRemoved birds that got mistaken for grenades

Servers

  • NewAdded sv_maxuptimelimit setting to request server shutdown after certain number of uptime hours.
  • ChangeSupport -sv_maxuptimelimit command line parameter to randomly select uptime limit per instance within a range, e.g. "-sv_maxuptimelimit 48-72" command line parameter will request game server instance to self-shutdown somewhere between 48 and 72 hours by issuing "sv_shutdown" command on the game server.
  • NewAdded game server startup timing log records.
  • ChangeGame servers will now print global chat messages when players acknowledge newly acquired items while connected to the game server.
  • FixFixed a bug showing 100% packet loss immediately after connection
  • FixFixed a bug where scoreboard ping could get stuck at a value lower than the real ping

Misc

  • ChangeImproved rendering of stickers
  • NewAdded wins and wins-needed to Competitive Play Menu map tiles
  • FixFixed various minor HUD bugs
  • FixFixed various skins and sticker bugs
  • FixFixed various bugs with item inspection UI
  • FixFixed a skinning issue with Trapper Aggressor agent's legs
  • ChangeImproved performance of player animations on client and server
  • ChangeSmoke grenade canister changed to chrome material
  • Change"Boost Player Contrast" no longer applies to dead players
  • ChangeAdjusted microphone voice threshold value

Valve's official notes. Read the announcement on Steam

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