Patches

Every CS2 update, change by change: each line says whether it's new, a change or a fix, and which maps, weapons and cases it names.

June 6, 2023 · Patch

June 6, 2023 update

1 new34 changes4 fixes

Maps

  • ChangeMirage has replaced Dust II on official Counter-Strike 2 Limited Test matchmaking servers. MirageDust II

Workshop Tools

  • NewIntroducing Counter-Strike 2 Workshop Tools which can be enabled and downloaded from in-game settings menu--these tools will allow community contributors to create weapon finishes, stickers, and maps.
  • ChangeNote: the Steam Community Workshop does not yet support uploading CS2 maps.
  • ChangeThe level editor (Hammer) now leverages GPU accelerated raytracing to both preview and bake lighting for CS2 maps. This significantly speeds up compile times, but as a result a GPU capable of raytracing is required for Hammer to be fully functional.
  • ChangeHammer GPU Minimum Specs:
  • ChangeNvidia 2060Ti 6gb (2080Ti+ recommended)
  • ChangeAMD 6600XT (6800XT+ recommended)

Weapons

  • ChangeThe player loadout has been revised:
  • ChangePlayers have 1 Starting Pistol slot, 4 Pistol slots, 5 Mid-tier slots (previously "SMGs" and "Heavy"), and 5 Rifle slots, per team.
  • ChangeAssign any (side-appropriate) weapon to any slot within its category.
  • ChangeSupports drag-and-drop and has been redesigned to fit in on a single screen.
  • ChangeThe in-game buy menu interface has been revised:
  • ChangeThe wheel has been replaced with a grid showing all purchase options at the same time.
  • ChangeTeammate purchases are displayed on the buy menu.
  • ChangeWeapon "stats" display has been replaced with simple straightforward descriptions.
  • ChangePlayers can now refund any purchase that was purchased in the same round and has not been used.
  • ChangeExisting CS:GO items on the Steam Community Market can be inspected in Counter-Strike 2.

Sub-tick

  • ChangeSub-tick movement is now more precise and less "floaty" (per player-feedback).
  • ChangeReleasing movement keys now correctly convey their sub-tick timing.
  • ChangeThe top player of a triple-stack can now shoot.
  • ChangeFine-tuned weapon aim punch recovery to be latency-independent during sub-tick recovery on the client.
  • ChangeFine-tuned view punch camera shake effect during shooting to be both latency-independent and synchronized with all other sub-tick shooting effects on the client.

Volumetric Smoke

  • ChangeImproved lighting/rendering when smoke overlaps multiple distinctly lit regions.
  • ChangeHE grenade effect times on smoke has been reduced.
  • ChangeShotguns now create larger holes in smoke volumes.

Animation

  • ChangeAdjustments to the viewmodel 'inspect' to remove animation popping.
  • FixSeveral viewmodel and blending animation fixes.
  • ChangeImproved traversal animation.
  • ChangeJumping into the air and running off a ledge is now differentiated to allow for separate character motion.

Sound

  • ChangePlayer's own footstep sounds are now predicted on the client for a latency-independent experience.

Rendering

  • ChangeImproved performance and responsiveness in windowed and full-screen windowed modes.
  • FixFixed several bugs and rendering artifacts.

Input

  • FixFixed bug that would cause input to become permanently broken when multiple commands were bound to one key. Multi-binds are back, except for jump-throw binds (which are now a skillful part of CS).
  • ChangeCommands bound to mouse wheels will now be reliably executed.
  • FixFixed bug that would cause input to execute incorrectly after taking over a bot in practice mode.
  • ChangeInspecting weapons is now predicted on the client for a more responsive experience.

VAC

  • ChangeVAC will now live ban and gracefully terminate the match at the end of the round (unless it was the last round and the cheater lost).
  • ChangeThe match will not affect any participants' Skill Group.
  • ChangePlayers that were not lobbied with the VAC-banned player will earn XP for match.

Valve's official notes. Read the announcement on Steam

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