October 25, 2023 · Patch
October 25, 2023 update
1 new34 changes25 fixes
Maps
- FixVarious bug fixes and tweaks:
- ChangeInferno Inferno
- ChangeImproved bomb visibility when planted in fountain on bombsite B
- ChangeImproved grenade bounce behavior on roof and stone models to make it more predictable
- ChangeRemoved part of railing on balcony
- ChangeAdjusted garage door on bombsite A to improve player readability and clipping
- FixFixed lighting bug on Inferno workshop map Inferno
- FixFixed various micro-gaps
- ChangeOverall clipping / movement polish
- ChangeOverpass Overpass
- ChangeRemoved or tweaked models and textures to improve player readability
- ChangeAdjusted lighting in certain areas to improve player readability
- ChangeAdjusted grenade clipping in various areas
- ChangeNuke Nuke
- FixFixed clipping on ramp room doorway tread plates to prevent erroneous grenade bounces
- FixFixed collision on doorways from ramp to bombsite B to be more accurate
- ChangeImproved player readability against container on bombsite B
- FixFixed some cases where players clipped through garage door at lobby
- ChangeRemoved dynamic light at squeaky to prevent shadows giving away player position through doorway
- FixFixed various holes in world
- ChangeOverall clipping / movement polish
- ChangeDust2
- FixFixed micro-cracks in crate models
- ChangeAnubis Anubis
- ChangeAdjusted grenade clipping in and around bombsite B to prevent grenades getting stuck in tight spots
- FixFixed multiple cases where dropped weapons clipped through world geometry
- FixFixed multiple holes and cracks in world.
- FixFixed missing collision on geometry where c4 could be thrown out of the map
- ChangeClipped multiple areas where players could stack, providing an unfair vantage point
- FixFixed lightmap issues around CT spawn water
- ChangeImproved player readability in mid
- ChangeImproved CT team intro position
- ChangeOverall clipping / movement polish
- ChangeOffice Office
- ChangeImproved player readability at CT spawn around swat van
- FixFixed gaps in some cubemaps which were causing lighting issues
- FixFixed some lighting artifacts on crates at low settings
- ChangeDisabled motion on vending machine
- ChangeOverall clipping / movement polish
- ChangeVertigo Vertigo
- FixFixed ladder collision blocking bullets and grenades
- FixFixed steel beams having incorrect surface property
- ChangeOverall clipping / movement polish
- ChangeMirage Mirage
- FixFixed various bullet penetration issues
- ChangeOverall clipping / movement polish
- ChangeAncient Ancient
- ChangeMade fog adjustments to improve player readability
- FixFixed micro-cracks in crate models
- FixFixed multiple holes and cracks in the world
- ChangeMade visibility adjustments to donut area
- FixFixed bullet penetration issues through wood panels near bombsite B
- FixFixed material properties on some tarp models
- ChangeOverall clipping / movement polish
Misc
- FixFixed some cases where weapons could fall out of the world
- FixFixed a bug where Molotov self damage could be incorrectly penalized as team damage
- ChangeImproved performance for muzzle flashes and HE grenade effects
- FixVarious bug fixes and tweaks to weapon finishes and stickers
- NewAdded code to correct packets that arrive out of order in quick succession. These packets were showing up as loss in the net graph.
- FixFixed a bug where SDR routing could sometimes choose the second-best route when immediately connecting, and then stick to that route for too long.
Valve's official notes. Read the announcement on Steam