Patches

Every CS2 update, change by change: each line says whether it's new, a change or a fix, and which maps, weapons and cases it names.

October 25, 2023 · Patch

October 25, 2023 update

1 new34 changes25 fixes

Maps

  • FixVarious bug fixes and tweaks:
  • ChangeInferno Inferno
  • ChangeImproved bomb visibility when planted in fountain on bombsite B
  • ChangeImproved grenade bounce behavior on roof and stone models to make it more predictable
  • ChangeRemoved part of railing on balcony
  • ChangeAdjusted garage door on bombsite A to improve player readability and clipping
  • FixFixed lighting bug on Inferno workshop map Inferno
  • FixFixed various micro-gaps
  • ChangeOverall clipping / movement polish
  • ChangeOverpass Overpass
  • ChangeRemoved or tweaked models and textures to improve player readability
  • ChangeAdjusted lighting in certain areas to improve player readability
  • ChangeAdjusted grenade clipping in various areas
  • ChangeNuke Nuke
  • FixFixed clipping on ramp room doorway tread plates to prevent erroneous grenade bounces
  • FixFixed collision on doorways from ramp to bombsite B to be more accurate
  • ChangeImproved player readability against container on bombsite B
  • FixFixed some cases where players clipped through garage door at lobby
  • ChangeRemoved dynamic light at squeaky to prevent shadows giving away player position through doorway
  • FixFixed various holes in world
  • ChangeOverall clipping / movement polish
  • ChangeDust2
  • FixFixed micro-cracks in crate models
  • ChangeAnubis Anubis
  • ChangeAdjusted grenade clipping in and around bombsite B to prevent grenades getting stuck in tight spots
  • FixFixed multiple cases where dropped weapons clipped through world geometry
  • FixFixed multiple holes and cracks in world.
  • FixFixed missing collision on geometry where c4 could be thrown out of the map
  • ChangeClipped multiple areas where players could stack, providing an unfair vantage point
  • FixFixed lightmap issues around CT spawn water
  • ChangeImproved player readability in mid
  • ChangeImproved CT team intro position
  • ChangeOverall clipping / movement polish
  • ChangeOffice Office
  • ChangeImproved player readability at CT spawn around swat van
  • FixFixed gaps in some cubemaps which were causing lighting issues
  • FixFixed some lighting artifacts on crates at low settings
  • ChangeDisabled motion on vending machine
  • ChangeOverall clipping / movement polish
  • ChangeVertigo Vertigo
  • FixFixed ladder collision blocking bullets and grenades
  • FixFixed steel beams having incorrect surface property
  • ChangeOverall clipping / movement polish
  • ChangeMirage Mirage
  • FixFixed various bullet penetration issues
  • ChangeOverall clipping / movement polish
  • ChangeAncient Ancient
  • ChangeMade fog adjustments to improve player readability
  • FixFixed micro-cracks in crate models
  • FixFixed multiple holes and cracks in the world
  • ChangeMade visibility adjustments to donut area
  • FixFixed bullet penetration issues through wood panels near bombsite B
  • FixFixed material properties on some tarp models
  • ChangeOverall clipping / movement polish

Misc

  • FixFixed some cases where weapons could fall out of the world
  • FixFixed a bug where Molotov self damage could be incorrectly penalized as team damage
  • ChangeImproved performance for muzzle flashes and HE grenade effects
  • FixVarious bug fixes and tweaks to weapon finishes and stickers
  • NewAdded code to correct packets that arrive out of order in quick succession. These packets were showing up as loss in the net graph.
  • FixFixed a bug where SDR routing could sometimes choose the second-best route when immediately connecting, and then stick to that route for too long.

Valve's official notes. Read the announcement on Steam

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