November 30, 2023 · Patch
November 30, 2023 update
2 new35 changes28 fixes
Gameplay
- ChangeSub-tick timing improvements to various systems including grenade throw animations and revolver firing
- NewAdded a missing fire effect to molotovs that are held by players
Animation
- ChangeReduced the amount that player characters will rotate their torso away from leg orientation
- ChangeImproved hit reactions
- ChangeMade jump animations directional
- ChangeImproved character posing when aiming up and down
- ChangeImproved foot placement and posing when running
- ChangeReduced animation posing when deploying
- ChangeThe timing of a players flashbanged posing now more accurately represents the player's ability to see
Sound
- FixFixed issue with Shadow Daggers playing catch sound during looping inspect animation
- ChangeFurther refined falloff distance curves and volume of grenade bounces
- ChangeLowered volume of deathmatch bonus period ending
- ChangeLowered volume of lobby chat notification sound
- FixFixed missing water drip console errors in Office Office
- ChangeIncreased audible distance of breaking glass window sounds
- FixFixed an issue where sometimes a Sabre agent would say hostage related lines when cheering
Misc
- ChangeAdjusted wear values of most tournament stickers and many other stickers to better match CS:GO
- ChangeChanged handling of non-default console key bindings to match CS:GO behavior
Maps
- ChangeNuke: Nuke
- FixFixed cubemap issue at Lobby
- FixFixed hole at B-site
- FixFixed some holes at Ramp Room
- FixFixed glass floor material at B-Site not having impact effects
- FixFixed up footstep sounds on hazard stripes
- FixAttempt to fix light leaking through base of doors at B-site
- ChangeBrightened red interior walls to help with agent vis
- FixFixed pixel boost on chainlink fence outside
- FixFix shadows leaking through double doors at B-site
- ChangeMade cubemap transitions smoother in some places at b-site
- ChangeMirage: Mirage
- FixFixed clipping on van at Truck
- ChangeClipped fridge in Apartments to prevent player becoming stuck
- ChangeAdjusted bombsite A size and added visual boundaries
- FixFixed collision on Scaffolding to provide smooth movement
- FixFixed geometry and clipping outside Sniper's Nest to prevent pixel walking
- ChangeOffice: Office
- ChangeImproved clipping around desks at t-spawn
- ChangeImproved clipping on crates at Back Courtyard
- ChangeRe-added collision to handrails
- ChangeVertigo: Vertigo
- ChangeExtended staircase and added grenade clip to stairs at near t-spawn to prevent grenades becoming wedged in gap
- FixFixed clipping on crate at mid
- FixFixed clipping on scaffold at back of A
- FixFixed clipping on scaffold at T-start
- FixFixed vis bug at A-ramp looking toward Bridge
- FixFixed grenade clip on support beam at A-ramp
- ChangePlugged Holes in insulation foam roll model
- ChangeAnubis: Anubis
- FixFixed hole under pillar at A-site
- FixFixed clipping above walkway stairs in Palace
- ChangeClosed up multiple microgaps throughout the map
- FixFixed some clipping on pillar at A-site
- FixFixed clipping on doorway at b-site
- ChangePlugged some micro holes
- FixFixed gap between two clip brushes that allowed bomb to be thrown on top of building
- FixFixed slight wall gap that allowed sniping into bombsite A
- FixFixed clipping on doorway at b-site
- ChangeAncient: Ancient
- FixFixed various gaps in the world
- FixFixed various texture seams
- ChangeClosed gap that looks into Jaguar area
- ChangeAdjusted clipping along fence near A-site
- ChangeAdjusted clipping around tree base on A-site boost
- ChangeAdjusted position of stone near B-site that player could crouch in
- NewAdded clipping to the top of the map to help minimize player exploits
Valve's official notes. Read the announcement on Steam