30 de noviembre de 2023 · Parche
Parche del 30 de noviembre de 2023
2 nuevos35 cambios28 arreglos
Jugabilidad
- CambioSub-tick timing improvements to various systems including grenade throw animations and revolver firing
- NuevoAdded a missing fire effect to molotovs that are held by players
Animaciones
- CambioReduced the amount that player characters will rotate their torso away from leg orientation
- CambioImproved hit reactions
- CambioMade jump animations directional
- CambioImproved character posing when aiming up and down
- CambioImproved foot placement and posing when running
- CambioReduced animation posing when deploying
- CambioThe timing of a players flashbanged posing now more accurately represents the player's ability to see
Sonido
- ArregloFixed issue with Shadow Daggers playing catch sound during looping inspect animation
- CambioFurther refined falloff distance curves and volume of grenade bounces
- CambioLowered volume of deathmatch bonus period ending
- CambioLowered volume of lobby chat notification sound
- ArregloFixed missing water drip console errors in Office Office
- CambioIncreased audible distance of breaking glass window sounds
- ArregloFixed an issue where sometimes a Sabre agent would say hostage related lines when cheering
Varios
- CambioAdjusted wear values of most tournament stickers and many other stickers to better match CS:GO
- CambioChanged handling of non-default console key bindings to match CS:GO behavior
Mapas
- CambioNuke: Nuke
- ArregloFixed cubemap issue at Lobby
- ArregloFixed hole at B-site
- ArregloFixed some holes at Ramp Room
- ArregloFixed glass floor material at B-Site not having impact effects
- ArregloFixed up footstep sounds on hazard stripes
- ArregloAttempt to fix light leaking through base of doors at B-site
- CambioBrightened red interior walls to help with agent vis
- ArregloFixed pixel boost on chainlink fence outside
- ArregloFix shadows leaking through double doors at B-site
- CambioMade cubemap transitions smoother in some places at b-site
- CambioMirage: Mirage
- ArregloFixed clipping on van at Truck
- CambioClipped fridge in Apartments to prevent player becoming stuck
- CambioAdjusted bombsite A size and added visual boundaries
- ArregloFixed collision on Scaffolding to provide smooth movement
- ArregloFixed geometry and clipping outside Sniper's Nest to prevent pixel walking
- CambioOffice: Office
- CambioImproved clipping around desks at t-spawn
- CambioImproved clipping on crates at Back Courtyard
- CambioRe-added collision to handrails
- CambioVertigo: Vertigo
- CambioExtended staircase and added grenade clip to stairs at near t-spawn to prevent grenades becoming wedged in gap
- ArregloFixed clipping on crate at mid
- ArregloFixed clipping on scaffold at back of A
- ArregloFixed clipping on scaffold at T-start
- ArregloFixed vis bug at A-ramp looking toward Bridge
- ArregloFixed grenade clip on support beam at A-ramp
- CambioPlugged Holes in insulation foam roll model
- CambioAnubis: Anubis
- ArregloFixed hole under pillar at A-site
- ArregloFixed clipping above walkway stairs in Palace
- CambioClosed up multiple microgaps throughout the map
- ArregloFixed some clipping on pillar at A-site
- ArregloFixed clipping on doorway at b-site
- CambioPlugged some micro holes
- ArregloFixed gap between two clip brushes that allowed bomb to be thrown on top of building
- ArregloFixed slight wall gap that allowed sniping into bombsite A
- ArregloFixed clipping on doorway at b-site
- CambioAncient: Ancient
- ArregloFixed various gaps in the world
- ArregloFixed various texture seams
- CambioClosed gap that looks into Jaguar area
- CambioAdjusted clipping along fence near A-site
- CambioAdjusted clipping around tree base on A-site boost
- CambioAdjusted position of stone near B-site that player could crouch in
- NuevoAdded clipping to the top of the map to help minimize player exploits
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