Parches

Cada actualización de CS2, cambio por cambio: cada línea dice si es algo nuevo, un cambio o un arreglo, y qué mapas, armas y cajas nombra.

17 de noviembre de 2023 · Parche

Parche del 17 de noviembre de 2023

14 nuevos45 cambios55 arreglos

Jugabilidad

  • CambioMore sub-tick visual and audio feedback improvements
  • CambioReduced sniper scope bob animation magnitude and frequency
  • ArregloFixed a bug causing duck to be slower when the Duck Mode was set to Toggle
  • ArregloFixed a case where grenade throws weren't registering on the server
  • CambioThrown grenades no longer prematurely detonate if thrown while intersecting a teammate
  • CambioPlayers can no longer mitigate fall damage by defusing the bomb
  • CambioAdjusted weapon drop trajectories to make throwing weapons more consistent, especially when throwing weapons downward
  • CambioWhen a network interruption is detected by official game servers, the affected match will be cancelled
  • NuevoAdded unique sounds for running and jumping on metal railings and poles

Animaciones

  • ArregloFixed a bug that occurred when interrupting the CZ75a deploy with inspect
  • ArregloFixed the inspect and other animations for the Shadow Daggers
  • ArregloFixed a 'broken wrist' animation with the Survival Knife
  • CambioAdjusted the Mac10 first person animation to include strap and bolt movement
  • ArregloFixed AWP and SSG firing animation/inspect behavior while zoomed in AWP
  • ArregloFixed a case where the Deagle slide would fail to reset on round restart
  • CambioThe Revolver barrel now incrementally rotates for each shot
  • ArregloFixed some animation issues with weapons placed in community maps
  • ArregloFixed cases where the C4 light would not blink when held or holstered by players
  • ArregloFixed some cases where the player's shadow would show an incorrect pose

Varios

  • ArregloFixed a bug where bot_knives_only didn't work for T's
  • ArregloFixed some visual issues with demo playback
  • CambioImproved performance of screen particle effects
  • ArregloFixed the Mute Enemy Team and Mute All But Friends settings failing to mute voice
  • CambioText from blocked players will no longer be visible in the premier pregame chat
  • CambioPlayers frozen by half-time gamerules are now immune to certain damage types
  • CambioDecals now evict the lowermost decal if enough decals overlap in a single location
  • CambioPlayer visibility fog adjustment no longer applies to dead ragdolls
  • CambioSmoke particles no longer stick to dead ragdolls
  • ArregloFixed self/team burn damage getting recorded as enemy damage

Interfaz

  • CambioRevised some common chat strings
  • NuevoAdded convar cl_deathnotices_show_numbers for observers to have quick access to player's spectate index
  • NuevoAdded a warning message for AMD and Nvidia graphics users with out-of-date drivers
  • Cambio"Kevlar & Helmet" entry in the Buy Menu will now present itself as simply "Helmet" when contextually correct
  • NuevoAdded time to weekly rollover to the reduced XP message in the player profile tooltip
  • ArregloFixed kill feed and death panel not displaying correct information if the killer died earlier or disconnected
  • ArregloFixed round-delayed stats not updating at match end
  • CambioChanged deathmatch scoreboard stats from K/D/A/Score to K/HS%/DMG/Score
  • ArregloFixed case where text during defuse would get cut off
  • NuevoAdded direction indicators to players in the square radar
  • ArregloFixed case where kill icon would not display in the post-round damage info panel
  • ArregloFixed bad string in the commend dialog panel
  • ArregloFixed case where round stats in the Watch Menu would be assigned to the wrong side

Workshop

  • ArregloFixed custom sound events files in workshop maps
  • NuevoAdded some material settings for water refraction/caustics
  • CambioWorkshop maps can now be tagged as supporting Wingman mode
  • CambioLinux clients can now run workshop maps without requiring -insecure
  • NuevoAdded trigger_hostage_reset trigger and logic_eventlistener entities
  • NuevoAdded convars sv_walkable_normal and sv_standable_normal to allow community servers to tweak player movement on angled surfaces
  • ArregloFixed health getting clipped when it exceeds 3 digits

Mapas

  • CambioOverpass: Overpass
  • ArregloFixed various cases where level mesh was disappearing occasionally
  • ArregloVarious visual updates and fixes to models and materials
  • CambioStraightened out some collision that was pushing players off of walls or corners
  • CambioTurned off the collision of some light fixtures that were pushing players off of walls
  • NuevoAdded a metal plate to swat van to hide player feet, adjusted clipping around van
  • ArregloFixed some small holes in the world
  • ArregloFixed some texture mapping seams
  • NuevoAdded player clipping on some floor grates to smooth player movement
  • ArregloFixed some issues with the collision and surface property of fire extinguishers
  • NuevoAdded and adjusted some grenade clipping
  • CambioAdjusted some clipping on boxes and cable stacks in connector
  • CambioAncient: Ancient
  • CambioMore player and grenade clips adjustments
  • CambioClosed various holes and cracks in the world
  • CambioMirage: Mirage
  • ArregloFixed clipping around scaffolding at bombsite b to prevent one-way peeking through geo
  • CambioOffice: Office
  • ArregloFixed player getting stuck on large crate in garage
  • CambioGeneral grenade clip polish
  • CambioVending machine break sequence now only happens once to avoid strobing lights
  • CambioRemoved collision from pipes and cctv cameras at ct spawn garage
  • NuevoAdded grenade clips to doors at stairwell
  • ArregloFixed hole in door frame at t-spawn
  • ArregloFixed texture errors on ceiling at conference room
  • ArregloFixed some lighting errors on low settings
  • ArregloFixed weapons getting stuck behind crates at back way
  • ArregloFixed lighting artifacts in front courtyard
  • ArregloFixed bad boost onto electrical boxes in garage
  • CambioAnubis: Anubis
  • ArregloFixed z-fighting on stairs in connector
  • CambioImproved ground at bombsite A so that it has more accurate footstep sounds
  • ArregloFixed gap in world around b-site planting area
  • ArregloFixed z-fighting a backdrop temple near t-spawn
  • ArregloFixed missing collision at connector that would allow grenades to fall through world
  • ArregloFixed hole in world at street that allowed players to see through to canal
  • ArregloFixed vis issue on street looking back to t-spawn
  • ArregloFixed UV stretching in connector
  • CambioSealed up holes in building rooftops for entire level to prevent grenades getting stuck in void
  • ArregloFixed holes in lower tunnel
  • ArregloFixed hole in canal
  • CambioInferno: Inferno
  • CambioMoved bucket on scaffolding on bombsite B that could be mistaken for player during combat
  • CambioClosed hole to prevent grenades from falling through the map on bombsite A
  • CambioMore player clip adjustments
  • ArregloFixed various micro gaps
  • CambioNuke: Nuke
  • ArregloMinor clipping fixes on rooftops and hut
  • CambioBetter caustics in pool at B site
  • ArregloFixed vis issue in garage looking towards hell
  • CambioVertigo: Vertigo
  • ArregloFixed some light fixtures showing backfaces
  • ArregloFixed some light fixtures being misaligned
  • ArregloFixed missing vent pieces in Tunnels
  • ArregloAttempt to fix players clipping through wood boards by stairwell at bombsite b
  • ArregloFixed bad clip above door at elevator
  • ArregloFixed flashbang inconsistency with metal gratings at scaffolding
  • ArregloFixed missing collision on horizontal tower beams at b-site
  • NuevoAdded grenade clips around bombsite b to prevent smokes getting caught in bad spaces
  • CambioCleaned up geo and did a grenade clip pass around scaffold to make grenades work better
  • NuevoAdded grenade clip to b platform
  • ArregloFixed disconnected girders at mid
  • CambioMoved stack of drywall at back door>b for better movement/cover
  • CambioImproved clipping at side
  • CambioJobsite injury signs are more responsive

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