17 de noviembre de 2023 · Parche
Parche del 17 de noviembre de 2023
14 nuevos45 cambios55 arreglos
Jugabilidad
- CambioMore sub-tick visual and audio feedback improvements
- CambioReduced sniper scope bob animation magnitude and frequency
- ArregloFixed a bug causing duck to be slower when the Duck Mode was set to Toggle
- ArregloFixed a case where grenade throws weren't registering on the server
- CambioThrown grenades no longer prematurely detonate if thrown while intersecting a teammate
- CambioPlayers can no longer mitigate fall damage by defusing the bomb
- CambioAdjusted weapon drop trajectories to make throwing weapons more consistent, especially when throwing weapons downward
- CambioWhen a network interruption is detected by official game servers, the affected match will be cancelled
- NuevoAdded unique sounds for running and jumping on metal railings and poles
Animaciones
- ArregloFixed a bug that occurred when interrupting the CZ75a deploy with inspect
- ArregloFixed the inspect and other animations for the Shadow Daggers
- ArregloFixed a 'broken wrist' animation with the Survival Knife
- CambioAdjusted the Mac10 first person animation to include strap and bolt movement
- ArregloFixed AWP and SSG firing animation/inspect behavior while zoomed in AWP
- ArregloFixed a case where the Deagle slide would fail to reset on round restart
- CambioThe Revolver barrel now incrementally rotates for each shot
- ArregloFixed some animation issues with weapons placed in community maps
- ArregloFixed cases where the C4 light would not blink when held or holstered by players
- ArregloFixed some cases where the player's shadow would show an incorrect pose
Varios
- ArregloFixed a bug where bot_knives_only didn't work for T's
- ArregloFixed some visual issues with demo playback
- CambioImproved performance of screen particle effects
- ArregloFixed the Mute Enemy Team and Mute All But Friends settings failing to mute voice
- CambioText from blocked players will no longer be visible in the premier pregame chat
- CambioPlayers frozen by half-time gamerules are now immune to certain damage types
- CambioDecals now evict the lowermost decal if enough decals overlap in a single location
- CambioPlayer visibility fog adjustment no longer applies to dead ragdolls
- CambioSmoke particles no longer stick to dead ragdolls
- ArregloFixed self/team burn damage getting recorded as enemy damage
Interfaz
- CambioRevised some common chat strings
- NuevoAdded convar cl_deathnotices_show_numbers for observers to have quick access to player's spectate index
- NuevoAdded a warning message for AMD and Nvidia graphics users with out-of-date drivers
- Cambio"Kevlar & Helmet" entry in the Buy Menu will now present itself as simply "Helmet" when contextually correct
- NuevoAdded time to weekly rollover to the reduced XP message in the player profile tooltip
- ArregloFixed kill feed and death panel not displaying correct information if the killer died earlier or disconnected
- ArregloFixed round-delayed stats not updating at match end
- CambioChanged deathmatch scoreboard stats from K/D/A/Score to K/HS%/DMG/Score
- ArregloFixed case where text during defuse would get cut off
- NuevoAdded direction indicators to players in the square radar
- ArregloFixed case where kill icon would not display in the post-round damage info panel
- ArregloFixed bad string in the commend dialog panel
- ArregloFixed case where round stats in the Watch Menu would be assigned to the wrong side
Workshop
- ArregloFixed custom sound events files in workshop maps
- NuevoAdded some material settings for water refraction/caustics
- CambioWorkshop maps can now be tagged as supporting Wingman mode
- CambioLinux clients can now run workshop maps without requiring -insecure
- NuevoAdded trigger_hostage_reset trigger and logic_eventlistener entities
- NuevoAdded convars sv_walkable_normal and sv_standable_normal to allow community servers to tweak player movement on angled surfaces
- ArregloFixed health getting clipped when it exceeds 3 digits
Mapas
- CambioOverpass: Overpass
- ArregloFixed various cases where level mesh was disappearing occasionally
- ArregloVarious visual updates and fixes to models and materials
- CambioStraightened out some collision that was pushing players off of walls or corners
- CambioTurned off the collision of some light fixtures that were pushing players off of walls
- NuevoAdded a metal plate to swat van to hide player feet, adjusted clipping around van
- ArregloFixed some small holes in the world
- ArregloFixed some texture mapping seams
- NuevoAdded player clipping on some floor grates to smooth player movement
- ArregloFixed some issues with the collision and surface property of fire extinguishers
- NuevoAdded and adjusted some grenade clipping
- CambioAdjusted some clipping on boxes and cable stacks in connector
- CambioAncient: Ancient
- CambioMore player and grenade clips adjustments
- CambioClosed various holes and cracks in the world
- CambioMirage: Mirage
- ArregloFixed clipping around scaffolding at bombsite b to prevent one-way peeking through geo
- CambioOffice: Office
- ArregloFixed player getting stuck on large crate in garage
- CambioGeneral grenade clip polish
- CambioVending machine break sequence now only happens once to avoid strobing lights
- CambioRemoved collision from pipes and cctv cameras at ct spawn garage
- NuevoAdded grenade clips to doors at stairwell
- ArregloFixed hole in door frame at t-spawn
- ArregloFixed texture errors on ceiling at conference room
- ArregloFixed some lighting errors on low settings
- ArregloFixed weapons getting stuck behind crates at back way
- ArregloFixed lighting artifacts in front courtyard
- ArregloFixed bad boost onto electrical boxes in garage
- CambioAnubis: Anubis
- ArregloFixed z-fighting on stairs in connector
- CambioImproved ground at bombsite A so that it has more accurate footstep sounds
- ArregloFixed gap in world around b-site planting area
- ArregloFixed z-fighting a backdrop temple near t-spawn
- ArregloFixed missing collision at connector that would allow grenades to fall through world
- ArregloFixed hole in world at street that allowed players to see through to canal
- ArregloFixed vis issue on street looking back to t-spawn
- ArregloFixed UV stretching in connector
- CambioSealed up holes in building rooftops for entire level to prevent grenades getting stuck in void
- ArregloFixed holes in lower tunnel
- ArregloFixed hole in canal
- CambioInferno: Inferno
- CambioMoved bucket on scaffolding on bombsite B that could be mistaken for player during combat
- CambioClosed hole to prevent grenades from falling through the map on bombsite A
- CambioMore player clip adjustments
- ArregloFixed various micro gaps
- CambioNuke: Nuke
- ArregloMinor clipping fixes on rooftops and hut
- CambioBetter caustics in pool at B site
- ArregloFixed vis issue in garage looking towards hell
- CambioVertigo: Vertigo
- ArregloFixed some light fixtures showing backfaces
- ArregloFixed some light fixtures being misaligned
- ArregloFixed missing vent pieces in Tunnels
- ArregloAttempt to fix players clipping through wood boards by stairwell at bombsite b
- ArregloFixed bad clip above door at elevator
- ArregloFixed flashbang inconsistency with metal gratings at scaffolding
- ArregloFixed missing collision on horizontal tower beams at b-site
- NuevoAdded grenade clips around bombsite b to prevent smokes getting caught in bad spaces
- CambioCleaned up geo and did a grenade clip pass around scaffold to make grenades work better
- NuevoAdded grenade clip to b platform
- ArregloFixed disconnected girders at mid
- CambioMoved stack of drywall at back door>b for better movement/cover
- CambioImproved clipping at side
- CambioJobsite injury signs are more responsive
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